Spell Graphics Data Version 1.0 By Mnrogar ----------------- Table of contents ----------------- 1. Spell graphics, palettes, sounds and more 2. Graphics descriptions 3. Palettes listing (incomplete) 4. Byte 11 ******************************************** 1. Spell graphics, palettes, sounds and more ******************************************** Start at offset 1081B2 End at offset 108FB2 255 spells, 14 bytes each ----------------------------------------------------------------------------------------- - Hexadecimal Data - --------------------------------------------------- Spell graphics Graphics Sound effect (3 per spell) palettes & various --------------------- -------- ---------------- Bytes Bytes Bytes Bytes Byte Bytes Spell name Offset 1, 2 3, 4 5, 6 7, 8, 9 10 11,12,13,14 ----------------------- ------ ----- ----- ----- -------- -- ----------- ºFire 1081B2 | C1 00 FF FF FF FF 38 00 00 16 25 FF FF 10 ºIce 1081C0 | DC 00 DD 80 FF FF 52 56 00 17 1B FF FF 10 ºBolt 1081CE | C6 00 FF FF FF FF 61 00 00 43 00 FF FF 08 ºPoison 1081DC | CC 00 FF FF FF FF 68 00 00 20 10 FF FF 10 ºDrain 1081EA | BA 00 BB 00 FF FF 4C 5A 00 18 18 FF FF 10 ºFire 2 1081F8 | C2 00 C3 80 FF FF 51 51 00 42 1B FF FF 10 ºIce 2 108206 | DE 00 DF 80 FF FF 54 56 00 36 10 FF FF 1C ºBolt 2 108214 | C7 00 C8 80 FF FF 61 69 00 3D 1B FF FF 08 ºBio 108222 | C9 00 CA 80 FF FF 55 55 00 22 25 FF FF 2A ºFire 3 108230 | C4 00 C5 80 FF FF D2 53 00 19 1C FF FF 18 ºIce 3 10823E | E0 00 E1 80 FF FF C9 C9 00 4D 1B FF FF 29 ºBolt 3 10824C | EA 00 EB 80 FF FF 61 56 00 15 56 FF FF 28 ºBreak 10825A | E2 00 E3 00 FF FF 7A 6A 00 53 30 FF FF 10 ºDoom 108268 | CD 00 3C 00 FF FF 6F 00 00 4E A7 FF FF 10 ºPearl 108276 | E4 00 E5 00 E6 00 52 52 78 3E 31 FF FF 10 ºFlare 108284 | D7 00 99 00 FF FF 51 51 00 00 15 FF FF 10 ºDemi 108292 | D3 00 FF FF FF FF E1 00 00 1F 67 FF FF 20 ºQuartr 1082A0 | D3 00 FF FF FF FF E1 00 00 1F 67 FF FF 20 ºX-Zone 1082AE | D8 00 FF FF D2 00 00 00 5E 24 2A FF FF 00 ºMeteor 1082BC | CE 00 CF 00 D0 00 64 59 5E 1A 28 FF FF 08 ºUltima 1082CA | 7E 02 E7 00 E8 00 00 6E 71 05 32 FF FF 10 ºQuake 1082D8 | 7E 02 D1 00 FF FF 00 65 00 06 29 FF FF 10 ºW Wind 1082E6 | 7E 02 E9 00 FF FF 00 50 00 2B 0F FF FF 10 ºMerton 1082F4 | DA 00 FF FF D9 00 00 00 6C 3F 2D FF FF 10 öScan 108302 | A2 00 A3 00 FF FF 3A 5D 00 09 19 FF FF 10 öSlow 108310 | A4 00 3B 00 8E 01 D4 00 4E 38 EF FF FF 20 öRasp 10831E | A6 00 FF FF A5 00 49 00 49 0A 1A FF FF 10 öMute 10832C | BE 01 BF 01 FF FF 3A E4 00 1D 47 FF FF 28 öSafe 10833A | A9 00 D5 00 FF FF E1 D8 00 48 1B FF FF 10 öSleep 108348 | A8 00 ED 00 FF FF C8 00 00 58 57 FF FF 20 öMuddle 108356 | AA 00 AB 00 FF FF 3F 3F 00 39 1C FF FF 10 öHaste 108364 | AC 00 3B 00 AD 00 3E 00 4B 07 9D FF FF 10 öStop 108372 | AE 00 FF FF FF FF 5F 00 00 36 10 FF FF 10 öBserk 108380 | B0 00 3B 00 FF FF DC DC 00 00 9D FF FF 10 öFloat 10838E | B1 00 FF FF FF FF 3F 00 00 4B 10 FF FF 10 öImp 10839C | B2 00 B3 00 FF FF 55 3A 00 1D 1F FF FF 10 öRflect 1083AA | B4 00 FF FF FF FF 3A 5C 00 5C 1B FF FF 10 öShell 1083B8 | 7E 02 B5 00 FF FF 00 5C 00 45 1B FF FF 08 öVanish 1083C6 | 7E 02 B9 00 FF FF FF E3 00 59 10 FF FF 10 öHaste2 1083D4 | AC 00 FF FF AD 00 3E 00 DD 07 23 FF FF 10 öSlow 2 1083E2 | A4 00 D6 00 8E 01 D4 00 DE 38 47 FF FF 20 öOsmose 1083F0 | BA 00 BB 00 FF FF CA 82 00 18 18 FF FF 10 öWarp 1083FE | 7E 02 BC 00 FF FF 00 00 00 4C 10 FF FF 10 öQuick 10840C | BD 00 FF FF FF FF 3A 00 00 47 10 FF FF 10 öDispel 10841A | BE 00 BF 00 FF FF 54 54 00 35 22 FF FF 10 oCure 108428 | EC 00 FF FF FF FF 68 00 00 2A 10 FF FF 10 oCure 2 108436 | 53 01 FF FF FF FF 68 00 00 7D 1C FF FF 10 oCure 3 108444 | 24 02 FF FF FF FF 68 00 00 2A 47 FF FF 20 oLife 108452 | 9A 00 FF FF FF FF 3F 00 00 4B 14 FF FF 10 oLife 2 108460 | 71 00 FF FF FF FF 3F 00 00 2F 14 FF FF 10 oAntdot 10846E | 9C 00 3B 00 C0 00 EF 00 4C 1E A4 FF FF 10 oRemedy 10847C | 9D 00 9E 00 FF FF 3B 5D 00 23 16 FF FF 10 oRegen 10848A | 9F 00 3B 00 C0 00 41 00 4A 1E A4 FF FF 10 oLife 3 108498 | 9B 00 9B 80 FF FF 3F 3F 00 4B 17 FF FF 10 Ramuh 1084A6 | FD 80 FC 00 FB 00 0A 7B 86 0E 38 FD 80 10 Ifrit 1084B4 | EE 80 EF 00 F0 00 0A 53 53 26 33 EE 80 10 Shiva 1084C2 | 00 81 FE 00 FF 00 40 6E 5E 0C 39 00 81 00 Siren 1084D0 | 01 01 03 01 02 01 3C 00 44 0F 3A 01 81 08 Terrato 1084DE | F5 80 F3 00 F4 00 00 73 88 25 35 F5 80 10 Shoat 1084EC | 52 82 51 02 FF FF D2 00 00 3C 34 52 82 10 Maduin 1084FA | 1C 81 1A 01 1B 01 0A 67 83 BD 43 1C 81 08 Bismark 108508 | F8 00 F6 00 FF FF 0A 78 86 81 36 F7 80 08 Stray 108516 | E8 01 E9 01 FF FF 3C 00 00 CB 68 FF FF 10 Palidor 108524 | 1D 01 1E 01 FF FF 0A 00 00 08 44 FF FF 01 Tritoch 108532 | F2 81 F0 01 F1 01 0A 38 43 89 6C F2 81 10 Odin 108540 | 20 81 1F 01 FF FF 0A 00 00 7F 45 20 81 10 Raiden 10854E | 20 81 1F 01 EF 01 0A 43 43 7F 6B 20 81 10 Bahamut 10855C | 17 01 19 01 18 01 78 00 7F 80 42 FF FF 08 Alexandr 10856A | 04 01 06 01 05 01 7E 00 E9 11 3B 07 81 08 Crusader 108578 | 19 82 1A 02 AF 00 00 00 E8 86 74 19 82 10 Ragnarok 108586 | EC 81 EE 01 ED 01 89 89 84 52 6A EC 81 10 Kirin 108594 | 0B 81 0A 01 FF FF 0A 75 00 3A 3D 0B 81 10 ZoneSeek 1085A2 | F9 00 FA 00 FF FF DB 7F 00 B1 37 FF FF 10 Carbunkl 1085B0 | 09 81 08 01 FF FF 0A 78 00 3B 3C 09 81 10 Phantom 1085BE | 7E 02 F3 01 FF FF 0A 00 00 7A 6D FF FF 10 Sraphim 1085CC | 12 01 14 01 13 01 51 7C 7F 7D 40 FF FF 10 Golem 1085DA | EA 01 EB 01 FF FF 6A 6A 00 CF 69 FF FF 10 Unicorn 1085E8 | 0E 81 0C 01 0D 01 0A 5D 84 3B 3E 0E 81 10 Fenrir 1085F6 | 22 81 21 01 FF FF 52 00 00 5D 46 22 81 10 Starlet 108604 | 16 81 15 01 FF FF 0A 58 00 27 41 16 81 10 Phoenix 108612 | 11 81 10 01 0F 01 0A 80 77 14 3F 11 81 10 Fire Skean 108620 | 7E 02 F4 01 FF FF 00 38 00 19 1B FF FF 10 Water Edge 10862E | F5 81 89 02 FF FF 78 78 00 5F 10 F5 81 10 Bolt Edge 10863C | 7E 02 F7 01 F9 01 00 7B 37 43 51 FF FF 10 Storm 10864A | 21 02 1C 02 FF FF 00 6E 00 23 13 FF FF 10 Joker Doom(Dispatch) 108658 | CF 01 3B 00 FF FF 18 00 00 60 9D FF FF 10 (Retort) 108666 | D0 81 00 00 FF FF 18 36 00 00 07 D0 01 10 (Slash) 108674 | D1 01 3B 00 D2 01 18 00 00 6F 88 FF FF 10 (Quadra Slam) 108682 | D3 81 00 00 FF FF 18 32 00 AC 09 D3 01 10 (Empowerer) 108690 | D8 81 D7 01 FF FF 18 0C 00 54 09 D8 01 10 (Stunner) 10869E | D6 81 59 00 FF FF 18 33 00 52 0A D6 01 10 (Quadra Slice) 1086AC | D3 81 00 00 FF FF 18 32 00 AC 09 D3 01 10 (Cleave) 1086BA | D9 81 FF FF FF FF 18 00 00 00 0B D9 01 10 Pummel 1086C8 | 65 80 08 00 FF FF 23 36 00 21 09 65 00 10 AuraBolt 1086D6 | 68 80 66 00 67 00 0C 0C 0C 7C 0C 68 00 10 Suplex 1086E4 | 69 00 FF FF FF FF 00 00 00 00 00 FF FF 10 Fire Dance 1086F2 | 6A 00 6B 00 FF FF 08 08 00 64 28 FF FF 10 Mantra 108700 | FF FF 6E 00 FF FF 00 0A 00 57 0E FF FF 10 Air Blade 10870E | 6C 00 6D 00 FF FF 0C 0B 00 5C 09 FF FF 10 Spiraler 10871C | 7E 02 70 00 FF FF 00 09 00 2B 0F FF FF 10 Bum Rush 10872A | 6F 80 3B 00 FF FF 00 00 00 10 9D 6F 00 10 Wind Slash 108738 | 2E 01 2F 01 FF FF 78 CE 00 23 1B FF FF 10 Sun Bath 108746 | 24 01 FF FF FF FF 51 00 00 66 47 25 81 10 Rage 108754 | 7E 02 26 01 27 01 00 8F 8F 76 10 FF FF 10 Harvester 108762 | 28 01 29 01 2D 01 9E 78 78 67 48 FF FF 10 Sand Storm 108770 | 7E 02 2A 01 FF FF 00 CF 00 73 1B FF FF 10 Antlion 10877E | 7E 02 2B 01 FF FF 00 8D 00 68 49 FF FF 10 Elf Fire 10878C | 2C 01 FF FF FF FF 69 00 00 7A 4A FF FF 08 Specter 10879A | 31 01 30 01 FF FF 78 00 00 7A 4B FF FF 08 Land Slide 1087A8 | 32 01 FF FF FF FF 64 00 00 75 4C FF FF 04 Sonic Boom 1087B6 | 34 01 FF FF FF FF 9E 00 00 5C 25 FF FF 08 El Nino 1087C4 | 35 01 36 01 FF FF 78 78 00 5E 47 FF FF 10 Plasma 1087D2 | 37 01 FF FF FF FF 78 00 00 69 25 FF FF 10 Snare 1087E0 | 7E 02 52 01 FF FF 8B 8B 8A 7E 50 FF FF 10 Cave In 1087EE | 38 01 FF FF FF FF 6A 00 00 F0 4D FF FF 10 Snowball 1087FC | 39 01 FF FF FF FF 3A 00 00 31 4D FF FF 10 Surge 10880A | 3C 01 3A 01 3B 01 00 52 88 72 51 FF FF 10 Cokatrice 108818 | 3D 01 3E 01 FF FF 91 37 00 65 10 FF FF 10 Wombat 108826 | 3F 01 40 01 FF FF 92 37 00 83 10 FF FF 10 Kitty 108834 | 50 01 51 01 FF FF 38 94 00 55 4F FF FF 10 Tapir 108842 | 45 01 44 01 FF FF 47 93 00 59 1C FF FF 10 Whump 108850 | 41 01 42 01 FF FF 90 37 00 83 14 FF FF 10 Wild Bear 10885E | 4E 81 4F 01 FF FF 94 5D 00 4F 16 4E 81 10 Pois. Frog 10886C | 47 01 46 01 FF FF 55 97 00 20 10 FF FF 10 Ice Rabbit 10887A | 49 01 48 01 FF FF 33 96 00 29 1C FF FF 16 Bio Blast (Super Ball) 108888 | 0E 02 FF FF FF FF D1 00 00 CA 10 85 02 03 Flash 108896 | FF FF 7F 02 FF FF 35 35 00 CC 1B FF FF 10 Chocobop 1088A4 | 1B 02 FF FF FF FF BA 00 00 83 5E FF FF 10 H-Bomb 1088B2 | 1D 02 1E 02 FF FF 3C B8 00 B7 75 FF FF 10 7-Flush 1088C0 | 1F 02 20 02 FF FF C0 00 00 18 57 FF FF 16 Megahit (Shock) 1088CE | 80 80 81 00 FF FF 14 11 00 50 09 80 00 10 Fire Beam 1088DC | 4D 01 4B 01 4C 01 39 39 A1 62 4E FF FF 20 Bolt Beam 1088EA | 56 01 54 01 55 01 78 9F A1 62 4E FF FF 20 Ice Beam 1088F8 | 4D 01 57 01 4C 01 52 7F A0 62 4E FF FF 20 Bio Blast 108906 | 7E 02 58 01 FF FF 9D 99 00 63 52 FF FF 10 Heal Force 108914 | 28 02 FF FF FF FF 68 00 00 2A 10 FF FF 10 Confuser 108922 | 61 02 5D 01 5C 01 00 00 9B 8F 54 FF FF 10 X-fer 108930 | 5E 01 FF FF 5F 01 9C 00 9C 51 55 FF FF 10 TekMissile 10893E | 8C 01 FF FF FF FF A2 00 00 90 5C FF FF 08 Condemned 10894C | 7E 02 7E 01 7F 01 00 A6 81 4E 26 FF FF 10 Roulette 10895A | CD 00 3C 00 FF FF 6F 00 00 4E A7 FF FF 10 CleanSweep 108968 | 7E 02 80 01 FF FF D0 78 00 5F 5C FF FF 04 Aqua Rake 108976 | 7E 02 8F 01 FF FF B9 B9 00 79 1B FF FF 10 Aero 108984 | A7 01 8D 01 91 01 E1 AB 32 7B 10 FF FF 18 Blow Fish 108992 | 88 01 FF FF FF FF 3A 00 00 91 56 FF FF 10 Big Guard 1089A0 | B2 01 B3 81 FF FF 38 DA 4E D5 1C FF FF 20 Revenge 1089AE | 7E 02 08 00 FF FF 00 10 00 BC 1B FF FF 10 Pearl Wind 1089BC | 53 01 9E 01 FF FF 78 78 00 AA 1C FF FF 10 L.5 Doom 1089CA | 85 01 FF FF FF FF E7 00 00 4E 10 FF FF 10 L.4 Flare 1089D8 | 86 01 87 01 FF FF 39 39 00 13 5E 90 81 30 L.3 Muddle 1089E6 | AA 00 AB 00 FF FF 3F 3F 00 39 1C FF FF 10 Reflect??? 1089F4 | D3 00 FF FF FF FF E1 00 00 1F 67 FF FF 20 L? Pearl 108A02 | 89 01 8A 81 FF FF 52 52 70 6B 1B FF FF 2A Step Mine 108A10 | 8B 01 A7 00 FF FF D0 D0 00 9D 15 FF FF 18 ForceField 108A1E | 7E 02 FF FF B1 01 00 00 4E B0 65 FF FF 10 Dischord 108A2C | 99 81 3B 00 FF FF 00 00 00 67 9D 99 81 10 Sour Mouth 108A3A | 7E 02 FF FF 4A 00 00 00 EA 63 03 FF FF 10 Pep Up 108A48 | 7E 02 9C 01 FF FF 00 00 00 9F 10 FF FF 10 Rippler 108A56 | 92 01 93 01 FF FF 78 AA 00 87 1C FF FF 10 Stone 108A64 | 94 01 95 01 FF FF 64 36 00 93 10 FF FF 10 Quasar 108A72 | 9F 81 A0 01 A1 01 C8 A4 AD 84 5F 9F 81 10 GrandTrain 108A80 | 7E 02 CB 00 D4 00 00 59 5E 30 5D FF FF 10 Exploder 108A8E | 60 01 61 01 FF FF 38 38 00 89 56 FF FF 10 Imp Song 108A9C | 71 01 72 01 FF FF 55 A7 00 A1 56 FF FF 10 Clear 108AAA | 7E 02 FF FF 73 01 00 00 A4 A1 58 FF FF 10 Virite 108AB8 | 74 01 FF FF FF FF 00 00 00 1D 56 FF FF 14 ChokeSmoke 108AC6 | 7E 02 75 01 FF FF E2 E2 00 D4 10 FF FF 10 Schiller 108AD4 | 76 81 FF FF FF FF 00 00 00 6D 10 76 81 10 Lullaby 108AE2 | 77 01 72 01 FF FF A7 A7 00 A1 1B FF FF 10 Acid Rain 108AF0 | 7E 02 6C 01 FF FF 00 A8 00 6E 1B FF FF 10 Confusion 108AFE | AA 00 FF FF FF FF 3F 3F 00 39 1C FF FF 10 Megazerk 108B0C | 7E 02 78 01 FF FF 00 00 00 67 10 FF FF 10 Mute 108B1A | BE 01 BF 01 FF FF 3A E4 00 1D 47 FF FF 28 Net 108B28 | 9D 01 FF FF FF FF 78 00 00 95 56 FF FF 10 Slimer 108B36 | 7E 02 79 01 FF FF 00 9D 00 70 5A FF FF 10 Delta Hit 108B44 | 7A 81 7B 01 FF FF 7A A9 00 71 5B 7A 81 10 Entwine 108B52 | 96 01 FF FF FF FF 3A 00 00 56 10 FF FF 10 Blaster 108B60 | 7D 01 FF FF FF FF 39 00 00 A3 47 FF FF 10 Cyclonic 108B6E | 97 01 98 01 FF FF E1 AF 00 73 1B FF FF 18 Fire Ball 108B7C | 62 01 FF FF FF FF 38 00 00 89 57 FF FF 10 Atomic Ray 108B8A | 63 01 64 01 FF FF 38 3C 00 9C 47 FF FF 20 Tek Laser 108B98 | 66 01 65 01 FF FF 78 33 00 6B 4E FF FF 10 Diffuser 108BA6 | 67 81 68 01 69 01 7A 30 33 88 51 67 81 10 WaveCannon 108BB4 | 81 01 33 01 FF FF 78 7F 00 D2 76 FF FF 10 Mega Volt 108BC2 | C7 00 C8 80 FF FF 61 69 00 3D 1B FF FF 10 Giga Volt 108BD0 | EA 00 EB 80 FF FF 61 56 00 15 1B FF FF 28 Blizzard 108BDE | 6A 01 6B 01 FF FF 52 0A 00 B1 1B FF FF 10 Absolute 0 108BEC | 7E 02 B8 01 FF FF 00 78 00 18 1B FF FF 10 Magnitude8 108BFA | BB 01 17 02 FF FF 00 00 00 06 10 FF FF 10 Raid 108C08 | BA 00 BB 00 FF FF 4C 5A 00 18 18 FF FF 10 Flash Rain 108C16 | 7E 02 6C 01 6D 01 00 33 31 7B 51 FF FF 10 TekBarrier 108C24 | B6 00 B7 00 B8 00 45 60 49 6C 20 FF FF 08 Fallen One 108C32 | 9A 00 FF FF FF FF 3F 00 00 4B 14 FF FF 10 WallChange 108C40 | 6E 81 FF FF FF FF 00 00 00 67 1D 6E 81 10 Escape 108C4E | 6F 81 FF FF FF FF 00 00 00 04 1D 6F 81 10 50 Gs 108C5C | B9 01 BA 01 FF FF 78 00 00 AD 54 FF FF 10 Mind Blast 108C6A | 7E 02 AA 01 AB 01 00 63 63 B2 62 FF FF 10 N. Cross 108C78 | DE 00 DF 80 08 02 54 56 00 36 10 FF FF 1C Flare Star 108C86 | A4 01 A5 01 A6 01 38 66 5E B7 61 FF FF 10 Love Token 108C94 | C3 01 FF FF FF FF 39 00 00 A3 57 FF FF 10 Seize 108CA2 | 14 02 3D 02 FF FF 3B 00 00 5B E2 FF FF 10 R.Polarity 108CB0 | 9B 01 9A 01 FF FF 00 00 00 C9 10 FF FF 04 Targetting 108CBE | A2 00 A3 00 FF FF 3A 5D 00 09 19 FF FF 10 Sneeze 108CCC | 09 02 FF FF FF FF AB AB 00 18 4F FF FF 3F S. Cross 108CDA | AC 81 AD 01 FF FF B6 B0 00 B4 63 AC 81 10 Launcher 108CE8 | 8C 01 FF FF FF FF A2 00 00 90 5C FF FF 08 Charm 108CF6 | E6 01 FF FF FF FF BB 00 00 A1 67 FF FF 40 Cold Dust 108D04 | 0A 02 0B 02 FF FF 78 78 00 62 18 FF FF 10 Tentacle 108D12 | C4 01 FF FF FF FF B3 00 00 AF 10 FF FF 10 HyperDrive 108D20 | 0C 02 0D 02 FF FF E5 E8 00 13 72 FF FF 10 Train 108D2E | 7E 02 83 01 84 01 38 7F 4C 30 5D FF FF 10 Evil Toot 108D3C | E7 81 FF FF FF FF C7 00 00 7A 5B E7 81 10 Grav Bomb 108D4A | 5A 01 5B 01 FF FF 9A 98 00 60 53 FF FF 08 Engulf 108D58 | 60 02 5E 02 5F 02 00 67 88 F4 51 FF FF 10 Disaster 108D66 | B4 01 B5 01 FF FF B1 B1 00 B6 1B FF FF 10 Shrapnel 108D74 | E2 01 E3 01 FF FF 3A 36 00 56 1B FF FF 18 Bomblet 108D82 | 7E 02 FF FF FF FF 00 00 00 00 00 FF FF 10 Heart Burn 108D90 | C0 01 FF FF FF FF 78 B7 00 63 10 FF FF 10 Zinger 108D9E | 7E 02 15 02 FF FF 00 00 00 AD E2 FF FF 10 Discard 108DAC | 5B 02 FF FF FF FF 00 00 00 00 10 FF FF 10 Overcast 108DBA | B6 01 B7 01 FF FF E6 78 00 18 64 FF FF 10 Missile 108DC8 | 8C 81 FF FF FF FF A2 00 00 90 5C 8C 81 10 Goner 108DD6 | 7E 02 A2 01 A3 01 00 AE 88 86 60 FF FF 10 Meteo 108DE4 | C5 01 FF FF C2 01 38 00 00 89 57 FF FF 10 Revenger 108DF2 | 18 82 5D 01 FF FF 00 00 00 AD 54 18 82 10 Phantasm 108E00 | 0F 02 FF FF 10 02 38 00 37 43 23 FF FF 10 Dread 108E0E | 70 01 FF FF FF FF 7A 00 00 20 15 FF FF 10 Shock Wave 108E1C | 11 02 12 02 FF FF C9 C9 00 9B 22 FF FF 10 Blaze 108E2A | C1 00 FF FF FF FF 78 00 00 16 25 FF FF 10 Soul Out 108E38 | 13 02 16 02 FF FF CA 00 00 32 F3 FF FF 10 Gale Cut 108E46 | 2E 01 2F 01 FF FF 3A CB 00 23 1B FF FF 10 Shimsham 108E54 | 34 01 FF FF FF FF 51 00 00 5C 25 FF FF 08 Lode Stone 108E62 | 38 01 FF FF FF FF 78 00 00 F0 4D FF FF 10 Scar Beam 108E70 | 7E 02 29 01 2D 01 9E 38 38 67 48 FF FF 10 BabaBreath 108E7E | 87 02 2A 01 FF FF 00 CC 00 73 1B FF FF 10 Lifeshaver 108E8C | 7E 02 46 02 FF FF 00 CD 00 68 49 FF FF 10 Fire Wall 108E9A | 2C 01 FF FF FF FF 51 00 00 7A 4A FF FF 08 Slide 108EA8 | 3C 01 3A 01 3B 01 8E 8E 88 72 51 FF FF 10 Battle 108EB6 | F2 00 FF FF FF FF 00 00 00 00 0B FF FF 10 Special 108EC4 | FF FF FF FF FF FF 00 00 00 00 00 FF FF 10 Riot Blade 108ED2 | C9 01 FF FF FF FF 30 00 00 62 47 85 02 10 Mirager 108EE0 | DE 01 DF 01 FF FF 00 00 00 10 E6 FF FF 10 Back Blade 108EEE | 7E 02 FF FF CD 01 00 00 7B 54 10 FF FF 10 ShadowFang 108EFC | 7E 02 C6 01 FF FF 00 35 00 8B 1B FF FF 10 RoyalShock 108F0A | 7E 02 CA 01 FF FF 00 33 00 18 1B FF FF 10 TigerBreak 108F18 | DB 81 CC 01 FF FF 00 00 00 54 6E DB 01 10 Spin Edge 108F26 | DD 81 F1 00 FF FF 18 18 18 5B 0A DD 01 10 SabreSoul 108F34 | 7E 02 DC 01 FF FF 00 00 00 C9 A7 FF FF 10 Star Prism 108F42 | CB 01 DA 01 FF FF 43 43 00 2A A4 FF FF 10 Red Card 108F50 | 7E 02 FF FF FF FF 00 00 00 00 00 FF FF 10 MoogleRush 108F5E | 65 00 08 00 FF FF BC 36 00 21 09 FF FF 10 X-Meteo 108F6C | 7E 02 C7 01 FF FF 00 64 00 19 10 FF FF 10 Takedown 108F7A | E4 01 E5 01 FF FF BF 36 00 97 0A FF FF 10 Wild Fang 108F88 | E0 01 FF FF FF FF BF 00 00 97 10 FF FF 10 Lagomorph 108F96 | 7E 02 4A 01 FF FF 00 95 00 4F 10 FF FF 10 ?????????? 108FA4 | FF FF FF FF FF FF 00 00 00 00 00 FF FF 10 ----------------------------------------------------------------------------------------- Legend: ------- Bytes 1 and 2: Graphic 1 Bytes 3 and 4: Graphic 2 Bytes 5 and 6: Graphic 3 Byte 7: palette for Graphic 1 Byte 8: palette for Graphic 2 Byte 9: palette for Graphic 3 Byte 10: Spell's sound effect Byte 11 through 14: various effects on spell graphics Note that byte 1 through 6 can sometimes carry a sound effect that can't be removed so it's possible to mix 2 sound effects in the same spell. ************************ 2. Graphics descriptions ************************ These are the descriptions for graphics 1, 2 and 3 (listed in that order) of each spell listed in section 1. -------------------------------------------------------------------------------------------- ºFire 1081B2 | C1 00 Flames | FF FF -- | FF FF -- ºIce 1081C0 | DC 00 Small criss-crossing beams | DD 80 Big rising beam | FF FF -- ºBolt 1081CE | C6 00 Lightning bolt | FF FF -- | FF FF -- ºPoison 1081DC | CC 00 Bubbles | FF FF -- | FF FF -- ºDrain 1081EA | BA 00 Balls going to and from target | BB 00 Background circle (red) | FF FF -- ºFire 2 1081F8 | C2 00 Sweeping flame and effect on target | C3 80 (Unknown) | FF FF -- ºIce 2 108206 | DE 00 Little blocks of ice in "Y" formation | DF 80 Block of ice | FF FF -- ºBolt 2 108214 | C7 00 Criss-crossing bolts and effect on target | C8 80 Straigth vertical bolt | FF FF -- ºBio 108222 | C9 00 2 arches (quick animation, appears right before | the bubbles) | CA 80 Bubbles | FF FF -- ºFire 3 108230 | C4 00 Balls dropped and background turning red | (regardless of the palette) | C5 80 Impact dome | FF FF -- ºIce 3 10823E | E0 00 Blocks of ice hitting target and globes | E1 80 Ice column | FF FF -- ºBolt 3 10824C | EA 00 Lightning bolts | EB 80 Energy balls | FF FF -- ºBreak 10825A | E2 00 Spinning little dots converging on target | E3 00 Spinning triangle | FF FF -- ºDoom 108268 | CD 00 Reaper rising | 3C 00 Image of the target is dragged by the reaper, | only shows vs characters | FF FF -- ºPearl 108276 | E4 00 3 descending balls and impacts crescents on | targets | E5 00 (Unknown) | E6 00 "wave" background, battle background (wallpaper) turns darker (blue?) ºFlare 108284 | D7 00 Balls go in and out of target with explosions and | background turns to red | 99 00 (Unknown) | FF FF -- ºDemi 108292 | D3 00 Balls moving towards target | FF FF -- | FF FF -- ºQuartr 1082A0 | D3 00 Balls moving towards target | FF FF -- | FF FF -- ºX-Zone 1082AE | D8 00 (Unknown) | FF FF -- | D2 00 Screen flash and opening to dotted void ºMeteor 1082BC | CE 00 Meteors moving | CF 00 Opening to space | D0 00 Makes meteors move towards camera instead of | angling towards the ground from above ºUltima 1082CA | 7E 02 (Unknown) | E7 00 Blue tinted background with expanding dome with | straigth particles going up with flash at the end | E8 00 Blotches/spots moving upwards ºQuake 1082D8 | 7E 02 (Unknown) | D1 00 Background shakes and ground opens | FF FF -- ºW Wind 1082E6 | 7E 02 (Unknown) | E9 00 Tornado sweeps across screen | FF FF -- ºMerton 1082F4 | DA 00 Targets shaking | FF FF -- | D9 00 Background öScan 108302 | A2 00 Brackets | A3 00 Circle behind target | FF FF -- öSlow 108310 | A4 00 Spinning balls | 3B 00 Will let parts of the other 2 animations be used | over allies, not only the enemies | 8E 01 Distorted clocks moving over target (over the | sprite only) öRasp 10831E | A6 00 Balls going in and out of target | FF FF -- | A5 00 Background circle on balls intake öMute 10832C | BE 01 Smoke effect... and "mute" sign? | BF 01 (Unknown) "mute" sign? | FF FF -- öSafe 10833A | A9 00 Square of bubbles | D5 00 Broken up circles | FF FF -- öSleep 108348 | A8 00 Moon | ED 00 Background darkens | FF FF -- öMuddle 108356 | AA 00 Chocobos spinning over target | AB 00 Chocobo background | FF FF -- öHaste 108364 | AC 00 Clocks "hitting" target | 3B 00 Will let parts of the other 2 animations be used | over allies, not only the enemies | AD 00 Clocks moving over target (over the sprite only) öStop 108372 | AE 00 Clocks turning over target and "x" | FF FF -- | FF FF -- öBserk 108380 | B0 00 Bolts converging and colors sweeping over the | target | 3B 00 | FF FF -- öFloat 10838E | B1 00 Chocobos over target | FF FF -- | FF FF -- öImp 10839C | B2 00 Smoke effect… and circle? | B3 00 Circle? | FF FF -- öRflect 1083AA | B4 00 Arches going over target | FF FF -- | FF FF -- öShell 1083B8 | 7E 02 (Unknown) | B5 00 Sphere over target | FF FF -- öVanish 1083C6 | 7E 02 (Unknown) | B9 00 Panels in 8 directions and "x" | FF FF -- öHaste2 1083D4 | AC 00 Clocks "hitting" target | FF FF -- | AD 00 Clocks moving over target (over the sprite only) öSlow 2 1083E2 | A4 00 Spinning balls | D6 00 Makes the 3rd animation be in the background (not | needed in haste2 so probably needed because of | other bytes (10-14?)) | 8E 01 öOsmose 1083F0 | BA 00 Balls going to and from target | BB 00 Background circle (red) | FF FF -- öWarp 1083FE | 7E 02 (Unknown) | BC 00 Fuzzy background | FF FF -- öQuick 10840C | BD 00 "x" and balls | FF FF -- | FF FF -- öDispel 10841A | BE 00 Symbols spinning around the target | BF 00 Triangles forming a square over the target with a | symbol in the middle | FF FF -- oCure 108428 | EC 00 Sparkles spinning around target and "hitting" | FF FF -- | FF FF -- oCure 2 108436 | 53 01 Sparkles "hitting" target | FF FF -- | FF FF -- oCure 3 108444 | 24 02 Stars spinning around target and sparkles | "hitting" | FF FF -- | FF FF -- oLife 108452 | 9A 00 Sparkle descending from above, turning into | single cherub | FF FF -- | FF FF -- oLife 2 108460 | 71 00 Sparkle descending from above, turning into | multiple cherubs | FF FF -- | FF FF -- oAntdot 10846E | 9C 00 Bubbles bursting | 3B 00 | C0 00 Blotches background sweeping over target oRemedy 10847C | 9D 00 Particles going up | 9E 00 Vertical beam | FF FF -- oRegen 10848A | 9F 00 Sparkles appearing and disappearing | 3B 00 | C0 00 Blotches background sweeping over target oLife 3 108498 | 9B 00 Spinning cherubs come down on target | 9B 80 Makes the Cherubs fade out instead of | disappearing abruptly | FF FF -- Ramuh 1084A6 | FD 80 Ramuh sprite | FC 00 Lightning bolts (the spread of bolts and the one | hitting Ramuh) | FB 00 Triangular beams of light Ifrit 1084B4 | EE 80 Fixes Ifrit sprite? | EF 00 Red ball appears and rises, background turns red, | slashes point to where ball will appear, Ifrit | sprite | F0 00 Slashes across the ball Shiva 1084C2 | 00 81 Shiva sprite appears and disappears | FE 00 Shiva's beam "texture" (thrown particles, the gem | dust) | FF 00 Shape of Shiva's beam (other wise full screen) Siren 1084D0 | 01 01 Foreground music notes | 03 01 Siren sprite | 02 01 Music "chart" and background notes sweeping over | screen and background turns green and wavy Terrato 1084DE | F5 80 Terrato sprite | F3 00 Hole in the ground | F4 00 Big beam coming out of the ground Shoat 1084EC | 52 82 Shoat sprite | 51 02 Balls flying out of Shoat in "x" pattern | FF FF -- Maduin 1084FA | 1C 81 Maduin sprite | 1A 01 Background | 1B 01 Beams coming out of Maduin Bismark 108508 | F8 00 Bismark sprite | F6 00 Bubbles | FF FF -- Stray 108516 | E8 01 Sparkles on target | E9 01 Stray sprite and screen flashes | FF FF -- Palidor 108524 | 1D 01 Characters disappear while palidor animation | occurs instead of afterwards | 1E 01 Palidor sprite | FF FF -- Tritoch 108532 | F2 81 Tritoch sprite | F0 01 Balls and background shifts to blue | F1 01 Lightining bolts Odin 108540 | 20 81 Shows sprite determined by byte 11 | 1F 01 Background in black and blue stripes with Odin or | Raiden sprite moving forward | FF FF -- Raiden 10854E | 20 81 Shows sprite determined by byte 11 | 1F 01 Background in black and blue stripes with Odin or | Raiden sprite moving forward | EF 01 Lightning bolts on target Bahamut 10855C | 17 01 Explosions on target | 19 01 Sprite and sound effect | 18 01 Big sphere projected at target Alexandr 10856A | 04 01 Beam sweping across the screen | 06 01 sprite | 05 01 Flaming background Crusader 108578 | 19 82 | 1A 02 | AF 00 Ragnarok 108586 | EC 81 Ragnarok sprite | EE 01 Makes the allies disappear during summon? | ED 01 Beams coming out of sword Kirin 108594 | 0B 81 Kirin sprite | 0A 01 Expanding oval and screen turning to white | FF FF -- ZoneSeek 1085A2 | F9 00 spheres and sparkles over targets | FA 00 Zoneseek sprite and screen flashing various | colors | FF FF -- Carbunkl 1085B0 | 09 81 Carbunkl sprite and background | 08 01 Beams coming out of Carbunkl | FF FF -- Phantom 1085BE | 7E 02 (Unknown) | F3 01 Phantom sprite and background darkening | FF FF -- Sraphim 1085CC | 12 01 Sparkles on target | 14 01 Sraphim sprite | 13 01 Beam of light Golem 1085DA | EA 01 Smoke | EB 01 Golem sprite | FF FF -- Unicorn 1085E8 | 0E 81 Unicorn sprite | 0C 01 Circle | 0D 01 Beams coming out of middle of screen Fenrir 1085F6 | 22 81 Moon appears | 21 01 Fenrir sprite appears | FF FF -- Starlet 108604 | 16 81 Starlet sprite | 15 01 Bacground | FF FF -- Phoenix 108612 | 11 81 Phoenix sprite (in part) | 10 01 Background | 0F 01 Phoenix sprite flashes in Fire Skean 108620 | 7E 02 (Unknown) | F4 01 Fire branches and background turning red | FF FF -- Water Edge 10862E | F5 81 4 waves moving forward | 89 02 4 waves moving forward | FF FF -- Bolt Edge 10863C | 7E 02 (Unknown) | F7 01 Lightning bolts | F9 01 Lightning bolts Storm 10864A | 21 02 (Unknown) | 1C 02 Sphere projeted to the target | FF FF -- Joker Doom 108658 | CF 01 Char jumping at target with sword in hand (Dispatch) | 3B 00 (Unknown) | FF FF -- (Retort) 108666 | D0 81 D0= Sword animation and sound? | 00 00 Nothing? | FF FF -- (Slash) 108674 | D1 01 D1= Sword animation? | 3B 00 (Unknown) | D2 01 Black circle (Quadra Slam) 108682 | D3 81 | 00 00 | FF FF -- (Empowerer) 108690 | D8 81 | D7 01 Dragons | FF FF -- (Stunner) 10869E | D6 81 | 59 00 Slashes across the screen | FF FF -- (Quadra Slice) 1086AC | D3 81 | 00 00 | FF FF -- (Cleave) 1086BA | D9 81 | FF FF -- | FF FF -- Pummel 1086C8 | 65 80 Fists | 08 00 Hit marks on target | FF FF -- AuraBolt 1086D6 | 68 80 | 66 00 Beam | 67 00 Suplex 1086E4 | 69 00 Caster jumps with target who lands upside down | FF FF -- | FF FF -- Fire Dance 1086F2 | 6A 00 Chanting Sabins moving at target | 6B 00 Red background | FF FF -- Mantra 108700 | FF FF -- | 6E 00 Expanding and disappearing shape | FF FF -- Air Blade 10870E | 6C 00 Thrown arch | 6D 00 Wind background | FF FF -- Spiraler 10871C | 7E 02 (Unknown) | 70 00 Tornado sweeping across the screen | FF FF -- Bum Rush 10872A | 6F 80 | 3B 00 | FF FF -- Wind Slash 108738 | 2E 01 Around the target wind animation | 2F 01 Full screen wind | FF FF -- Sun Bath 108746 | 24 01 Sparkles over target | FF FF -- | FF FF -- Rage 108754 | 7E 02 (Unknown) | 26 01 Thin strip of leaves sweeping across screen | 27 01 Wide strip of leaves sweeping across screen Harvester 108762 | 28 01 Sparkles and birds over target | 29 01 Background beams of light | 2D 01 Foreground beams of light Sand Storm 108770 | 7E 02 (Unknown) | 2A 01 Wind foreground | FF FF -- Antlion 10877E | 7E 02 (Unknown) | 2B 01 Spinning disk and target disappearing | FF FF -- Elf Fire 10878C | 2C 01 Flames on target | FF FF -- | FF FF -- Specter 10879A | 31 01 Flames on target | 30 01 Caster's sprite, monsters use a butchered version | of ally leader | FF FF -- Land Slide 1087A8 | 32 01 Falling rocks | FF FF -- | FF FF -- Sonic Boom 1087B6 | 34 01 Arches thrown at target | FF FF -- | FF FF -- El Nino 1087C4 | 35 01 Bubbles over target | 36 01 Bubbles sweeping across the screen | FF FF -- Plasma 1087D2 | 37 01 Double cylinders spinning around target | FF FF -- | FF FF -- Snare 1087E0 | 7E 02 (Unknown) | 52 01 Disk and target disappearing | FF FF -- Cave In 1087EE | 38 01 Falling boulders | FF FF -- | FF FF -- Snowball 1087FC | 39 01 Falling balls and explosions on target | FF FF -- | FF FF -- Surge 10880A | 3C 01 Targets shaking | 3A 01 Background shaking and rough shape moving across | the screen | 3B 01 Smoothens outline of the shape moving across the | screen Cokatrice 108818 | 3D 01 Cockatrice drops on target | 3E 01 Hit on target | FF FF -- Wombat 108826 | 3F 01 Running critter | 40 01 Target hit animation | FF FF -- Kitty 108834 | 50 01 Bubbles on target | 51 01 Kitty sprite | FF FF -- Tapir 108842 | 45 01 Sparkles on target | 44 01 Tapir sprite | FF FF -- Whump 108850 | 41 01 Critters runnning across the screen | 42 01 Hit on target | FF FF -- Wild Bear 10885E | 4E 81 Wild bear sprite | 4F 01 Big beam moving across the screen | FF FF -- Pois. Frog 10886C | 47 01 Bubbles | 46 01 Frog sprite | FF FF -- Ice Rabbit 10887A | 49 01 Sparkles on target | 48 01 Rabbit sprite | FF FF -- Bio Blast 108888 | 0E 02 (Super Ball) | FF FF -- | FF FF -- Flash 108896 | FF FF -- | 7F 02 | FF FF -- Chocobop 1088A4 | 1B 02 | FF FF -- | FF FF -- H-Bomb 1088B2 | 1D 02 | 1E 02 | FF FF -- 7-Flush 1088C0 | 1F 02 | 20 02 | FF FF -- Megahit 1088CE | 80 80 Sword (Shock) | 81 00 Big column | FF FF -- Fire Beam 1088DC | 4D 01 Explosions on target | 4B 01 | 4C 01 Bolt Beam 1088EA | 56 01 Explosions on target | 54 01 | 55 01 Beam's "outline" (top and bottom beam) Ice Beam 1088F8 | 4D 01 Explosions on target | 57 01 | 4C 01 Bio Blast 108906 | 7E 02 (Unknown) | 58 01 Expanding "cloud" | FF FF -- Heal Force 108914 | 28 02 Sparkles spinning and hitting target | FF FF -- | FF FF -- Confuser 108922 | 61 02 Target turning back and forth | 5D 01 Wavy background | 5C 01 Circle over caster X-fer 108930 | 5E 01 Particles rising fast from target | FF FF -- | 5F 01 Widening beam(s) that came down on target TekMissile 10893E | 8C 01 Missile launched and target shaking | FF FF -- | FF FF -- Condemned 10894C | 7E 02 (Unknown) | 7E 01 Wavering and fading skull | 7F 01 Skull (adds a layer?) Roulette 10895A | CD 00 Reaper rising | 3C 00 Image of the target is dragged by the reaper, | only shows vs characters | FF FF -- CleanSweep 108968 | 7E 02 (Unknown) | 80 01 Wave and bubbles | FF FF -- Aqua Rake 108976 | 7E 02 (Unknown) | 8F 01 Bubbles | FF FF -- Aero 108984 | A7 01 Small tornado on target | 8D 01 Wind effect in foreground across whole screen | 91 01 Thin slashes across screen Blow Fish 108992 | 88 01 Thrown needles | FF FF -- | FF FF -- Big Guard 1089A0 | B2 01 Arches and sparkles in "x" pattern hitting target | B3 81 Sphere over targets | FF FF -- Revenge 1089AE | 7E 02 (Unknown) | 08 00 Hit marks on target | FF FF -- Pearl Wind 1089BC | 53 01 Sparkles hitting target | 9E 01 Spots rising | FF FF -- L.5 Doom 1089CA | 85 01 Spinning skull | FF FF -- | FF FF -- L.4 Flare 1089D8 | 86 01 Balls hitting target | 87 01 Explosion marks hitting target | FF FF -- L.3 Muddle 1089E6 | AA 00 Chocobos spinning over target | AB 00 Chocobo background | FF FF -- Reflect??? 1089F4 | D3 00 Balls moving towards target | FF FF -- | FF FF -- L? Pearl 108A02 | 89 01 Balls falling on target | 8A 81 Explosion marks all over target | FF FF -- Step Mine 108A10 | 8B 01 Balls falling and flash | A7 00 Balls rising above caster | FF FF -- ForceField 108A1E | 7E 02 (Unknown) | FF FF -- | B1 01 Dischord 108A2C | 99 81 | 3B 00 | FF FF -- Sour Mouth 108A3A | 7E 02 (Unknown) | FF FF -- | 4A 00 Cloud moving towards target Pep Up 108A48 | 7E 02 (Unknown) | 9C 01 Flash | FF FF -- Rippler 108A56 | 92 01 Descending balls and flash | 93 01 Rippled circles background and mirror effect | below target and caster | FF FF -- Stone 108A64 | 94 01 Hit marks on target | 95 01 Thrown rock | FF FF -- Quasar 108A72 | 9F 81 Meteors | A0 01 Above circle and vertical beams | A1 01 Horizontal slashes GrandTrain 108A80 | 7E 02 (Unknown) | CB 00 Black triangle with dots moving inwards | D4 00 Dots in a triangle pattern Exploder 108A8E | 60 01 Explosions on target and caster | 61 01 Sweeping beams hit target and caster and both | flash | FF FF -- Imp Song 108A9C | 71 01 Puffs of smoke | 72 01 Musical "chart" | FF FF -- Clear 108AAA | 7E 02 (Unknown) | FF FF -- | 73 01 Waves moving across screen Virite 108AB8 | 74 01 Smoke thrown at target | FF FF -- | FF FF -- ChokeSmoke 108AC6 | 7E 02 (Unknown) | 75 01 Dummy rising from the ground and merging with | target | FF FF -- Schiller 108AD4 | 76 81 Screen flashe? (only as byte 12 and 13) | FF FF -- | FF FF -- Lullaby 108AE2 | 77 01 Target moves back and forth | 72 01 Musical "chart" | FF FF -- Acid Rain 108AF0 | 7E 02 (Unknown) | 6C 01 Rain | FF FF -- Confusion 108AFE | AA 00 Chocobos spinning over target | FF FF -- | FF FF -- Megazerk 108B0C | 7E 02 (Unknown) | 78 01 Background turns to red and colors sweep over | targets | FF FF -- Mute 108B1A | BE 01 Smoke effect... and "mute" sign? | BF 01 (Unknown) "mute" sign? | FF FF -- Net 108B28 | 9D 01 Nets/webs over target | FF FF -- | FF FF -- Slimer 108B36 | 7E 02 (Unknown) | 79 01 Expanding and disappearing shape | FF FF -- Delta Hit 108B44 | 7A 81 3 balls over caster | 7B 01 Spinning triangle thrown at target | FF FF -- Entwine 108B52 | 96 01 Spinning arches | FF FF -- | FF FF -- Blaster 108B60 | 7D 01 Thrown and deviating balls | FF FF -- | FF FF -- Cyclonic 108B6E | 97 01 Tornado over target | 98 01 Full screen wind | FF FF -- Fire Ball 108B7C | 62 01 Falling fireball | FF FF -- | FF FF -- Atomic Ray 108B8A | 63 01 Rays | 64 01 Energy balls? | FF FF -- Tek Laser 108B98 | 66 01 Explosions | 65 01 Beam | FF FF -- Diffuser 108BA6 | 67 81 Balls alligned as a "<>" shape | 68 01 Beams connecting the balls | 69 01 Beams in foreground in "\|/" formation and screen | flashing WaveCannon 108BB4 | 81 01 Explosions on target | 33 01 Sphere projected at target | FF FF -- Mega Volt 108BC2 | C7 00 Criss-crossing bolts and effect on target | C8 80 Straigth vertical bolt | FF FF -- Giga Volt 108BD0 | EA 00 Lightning Bolts | EB 80 Energy balls | FF FF -- Blizzard 108BDE | 6A 01 Sparkles on target | 6B 01 Full screen wind | FF FF -- Absolute 0 108BEC | 7E 02 (Unknown) | B8 01 Background turns blue and ice covers the screen | FF FF -- Magnitude8 108BFA | BB 01 Targets shake | 17 02 Screen shakes | FF FF -- Raid 108C08 | BA 00 Balls going to and from target | BB 00 Background circle (red) | FF FF -- Flash Rain 108C16 | 7E 02 (Unknown) | 6C 01 Rain | 6D 01 Lightning bolts TekBarrier 108C24 | B6 00 Spinning cubes | B7 00 Triangle | B8 00 ?? Fallen One 108C32 | 9A 00 Sparkle descending from above, turning into | single cherub | FF FF -- | FF FF -- WallChange 108C40 | 6E 81 (Unknown) | FF FF -- | FF FF -- Escape 108C4E | 6F 81 (Unknown) | FF FF -- | FF FF -- 50 Gs 108C5C | B9 01 Arrows pointing down | BA 01 Wavy background | FF FF -- Mind Blast 108C6A | 7E 02 (Unknown) | AA 01 Various colors spread over target, caster | disappears and horizontal lines sweep across the | screen | AB 01 Screen changes color and fades out to white N. Cross 108C78 | DE 00 Little blocks of ice in "Y" formation | DF 80 Big block of ice over each target | 08 02 Screen turns to blue Flare Star 108C86 | A4 01 Explosions on targets | A5 01 Shape in the middle of the screen | A6 01 Horizontal dotted stripes Love Token 108C94 | C3 01 Roses hitting target | FF FF -- | FF FF -- Seize 108CA2 | 14 02 3 horizontal strikes on target | 3D 02 Caster extends and grabs target | FF FF -- R.Polarity 108CB0 | 9B 01 Targets (if allies) switch rows | 9A 01 Screen wavers and flashes one time | FF FF -- Targetting 108CBE | A2 00 Brackets | A3 00 Circle behind target | FF FF -- Sneeze 108CCC | 09 02 Ball thrown at target | FF FF -- | FF FF -- S. Cross 108CDA | AC 81 Small circles moving away towards background | AD 01 3 big circles moving forward, black and blue | striped background and flash | FF FF -- Launcher 108CE8 | 8C 01 Missile launched and target shaking | FF FF -- | FF FF -- Charm 108CF6 | E6 01 Hearts moving towards target | FF FF -- | FF FF -- Cold Dust 108D04 | 0A 02 Thrown ball | 0B 02 Rising column | FF FF -- Tentacle 108D12 | C4 01 Tentacle hits target | FF FF -- | FF FF -- HyperDrive 108D20 | 0C 02 Trail | 0D 02 Explosion dome | FF FF -- Train 108D2E | 7E 02 (Unknown) | 83 01 Background | 84 01 Spinning triangle Evil Toot 108D3C | E7 81 Floating ghosts | FF FF -- | FF FF -- Grav Bomb 108D4A | 5A 01 Thrown balls | 5B 01 Impact dome | FF FF -- Engulf 108D58 | 60 02 Target shaking and getting sucked in | 5E 02 Sucked in air | 5F 02 Shape of the sucked in air Disaster 108D66 | B4 01 A skull floats and hits each target | B5 01 Background darkens and group of skulls float | across the screen | FF FF -- Shrapnel 108D74 | E2 01 Spinning blades | E3 01 Claw marks | FF FF -- Bomblet 108D82 | 7E 02 (Unknown) | FF FF -- | FF FF -- Heart Burn 108D90 | C0 01 Dummy rising from the ground and going back in | FF FF -- | FF FF -- Zinger 108D9E | 7E 02 (Unknown) | 15 02 Background darkens, caster moves toward target | and disappears | FF FF -- Discard 108DAC | 5B 02 Previously "seized" character returns to original | position | FF FF -- | FF FF -- Overcast 108DBA | B6 01 Spinning cherubs over targets | B7 01 Background turns black and blue and "arms" of | circles spin from the middle of the screen | FF FF -- Missile 108DC8 | 8C 81 Missile is thrown at target | FF FF -- | FF FF -- Byte 12 & 13 : 8C 81 Makes it so that 3 missiles are launched instead of only one Goner 108DD6 | 7E 02 (Unknown) | A2 01 Caster shaking, background changing color and | added foreground layer of stripes moving and | circle forming | A3 01 Moving shapes in foreground Meteo 108DE4 | C5 01 3 flaming meteors falling on target and the | resulting explosions (57 in byte 11 multiplies | the number of meteors?) | FF FF -- | C2 01 Background turns red Revenger 108DF2 | 18 82 Background wavers | 5D 01 Background switches between many tints | FF FF -- Phantasm 108E00 | 0F 02 Lightning bolts coming down and hitting the | target | FF FF -- | 10 02 Criss-crossing lightning bolts and flash Dread 108E0E | 70 01 Eyes appearing over target and disappearing in | "x" pattern | FF FF -- | FF FF -- Shock Wave 108E1C | 11 02 Trail and "wave" hitting target | 12 02 (Unknown) | FF FF -- Blaze 108E2A | C1 00 Flames | FF FF -- | FF FF -- Soul Out 108E38 | 13 02 Flame thrown, split in 4 when it reaches target | 16 02 Image of target "moves out" (backwards) of target | (if target is an ally) | FF FF -- Gale Cut 108E46 | 2E 01 Around the target wind animation | 2F 01 Full screen wind | FF FF -- Shimsham 108E54 | 34 01 Arches spin out of caster and are thrown to | target | FF FF -- | FF FF -- Lode Stone 108E62 | 38 01 Big rocks drop on target | FF FF -- | FF FF -- Scar Beam 108E70 | 7E 02 (Unknown) | 29 01 Background beams of light | 2D 01 Foreground beams of light BabaBreath 108E7E | 87 02 Target shakes | 2A 01 Wind foreground | FF FF -- Lifeshaver 108E8C | 7E 02 (Unknown) | 46 02 Disk under target. Target spins on himself | (allies only) | FF FF -- Fire Wall 108E9A | 2C 01 Small flames moving over target | FF FF -- | FF FF -- Slide 108EA8 | 3C 01 Targets shaking | 3A 01 Background shaking and rough shape moving across | the screen | 3B 01 Smoothens outline of the shape moving across the | screen Battle 108EB6 | F2 00 (Unknown) | FF FF -- | FF FF -- Special 108EC4 | FF FF -- | FF FF -- | FF FF -- Riot Blade 108ED2 | C9 01 Caster throws arches at target who is pushed back | FF FF -- | FF FF -- Mirager 108EE0 | DE 01 Screen flashes | DF 01 Target shakes | FF FF -- Back Blade 108EEE | 7E 02 (Unknown) | FF FF -- | CD 01 Screen turns black and circular slash appears ShadowFang 108EFC | 7E 02 (Unknown) | C6 01 Caster jumps at enemy, makes 2 claw marks and | drops back to original spot | FF FF -- RoyalShock 108F0A | 7E 02 (Unknown) | CA 01 Flash and beams going up | FF FF -- TigerBreak 108F18 | DB 81 Enables sprite in byte 11 to be used in tag made | by byte 12-13, if value is 6E | CC 01 Tiger head, target being pushed back and screen | flashing | FF FF -- Byte 11 : 6E "Side kick Sabin" sprite Bytes 12 & 13 : DB 01 Makes caster sprite not appear in animation. Caster dashes at enemy and comes back. Tags additional sprite to be able to appear when char dashes in. Spin Edge 108F26 | DD 81 Enables sprite in byte 11 to be used in tag made | by byte 12-13, if value is 0A | F1 00 3 slash marks appear on target, one after the | other | FF FF -- Byte 11 : 0A Short sword sprite Bytes 12 & 13 : DD 01 Makes caster sprite spin in animation and adds sprite in byte 11. Caster jumps at target and comes back. Tags additional sprite to be able to appear when char spins. SabreSoul 108F34 | 7E 02 (Unknown) | DC 01 Flash and faded copy of target's sprite rises | while disappearing | FF FF -- Star Prism 108F42 | CB 01 Stars spin around target and rise up fast | DA 01 Target changes color | FF FF -- Red Card 108F50 | 7E 02 (Unknown) | FF FF -- | FF FF -- MoogleRush 108F5E | 65 00 Caster jumps at target and pummels it | 08 00 Hit marks on target | FF FF -- X-Meteo 108F6C | 7E 02 (Unknown) | C7 01 Meteor | FF FF -- Takedown 108F7A | E4 01 Dog runs across the screen without stopping | E5 01 Hit marks on target | FF FF -- Wild Fang 108F88 | E0 01 Dog runs across the screen stopping to bite the | target | FF FF -- | FF FF -- Lagomorph 108F96 | 7E 02 (Unknown) | 4A 01 | FF FF -- ?????????? 108FA4 | FF FF -- | FF FF -- | FF FF -- -------------------------------------------------------------------------------------------- Notes and observations: - Graphic 1 is most often used for on-target graphics, rarely will it be used for a graphics spreading the whole background. - Graphics 2 and 3 will rarely work correctly without values for graphic 1... - Most graphics positioned as the second and third bytes will need a first byte or they won't work or glitch - Bytes 12 and 13 are most often used in spells involving extra animations of the characters like near fatals and swd techs... Obviously much work remains to be done to understand how this all works exactly. ******************************** 3. Palettes listing (incomplete) ******************************** These are just some palettes I've tried when testing with various graphics, the colors mentioned are just some of the colors a palette may have (there are probably more) and are just meant to give you a starting point when looking for a specific color. 00: transparency? 06: red 07: greyish 08: red 0A: blue (many shades) 0C: white 11: reddish wine 14: yellow, grey, white 33: really blue 37: yellow, black, white 38: Red, yellow/brown red/brown white/yellow 3A: grey 3C: yellow 3F: yellow, pinkish orange (muddle, life, life2, etc) 41: black, green, white 43: yellow, brown, black 44: black, white 45: black, white 47: green, black, white 49: purple, black 4C: orange, yellow, black 4E: bluish grey dark and light 51: yellow, white, brown, orange 52: white 55: really green 56: blue 57: green (2 shades), black 58: yellow, black 60: green 61: yellow, orange, white 62: dark 63: dark, red 64: grey 65: beige 66: really red 67: dark wine 68: green 69: light blue 6A: ash grey 71: blue 72: blue 77: yellow, brown, black 78: blue 79: blue 7A: dark red 7B: blue, white, black 7C: red, black, orange 7F: blue ( 3 shades at least) 83: purple, black 86: blue, white, black 88: transparency 8D: yellow 88: black 91: red, grey 93: white, grey 94: white, brown 9E: blue, white A7: grey, black AA: dark blue AD: blue (at least 3 shades) B9: blue a little paler than D0D0 BB: pink BC: black, grey, white BD: brown C0: red, orange CA: red almost purple/pink CC: dark red D0: blue a little paler than 7878 DA: green, white DB: blue (at least 3 shades) DD: very dark red E5: yellow, white EA: brown, black EF: pink, black, purple FA: white FF: white Notes and observations: - 88, transparency, is not obvious or not seen at all on some graphics and colors mentioned might not be seen depending on the graphic and the number of colors it shows. ********** 4. Byte 11 ********** These are values for byte 11 that seem very constant no matter what spells they are used in... 38 | Ramuh sprite 33 | Ifrit sprite 39 | Shiva sprite 3A | Siren sprite 35 | Terrato sprite 34 | Shoat sprite 43 | Maduin sprite 36 | Bismark sprite 68 | Stray sprite 44 | Palidor sprite 6C | Tritoch sprite 45 | Odin sprite 6B | Raiden sprite 42 | Bahamut sprite 3B | Alexandr sprite 74 | Crusader sprite 6A | Ragnarok sprite (Guard sprite?) 3D | Kirin sprite 37 | ZoneSeek sprite 3C | Carbunkl sprite 6D | Phantom sprite 40 | Sraphim sprite 69 | Golem sprite 3E | Unicorn sprite 46 | Fenrir sprite 41 | Starlet sprite 3F | Phoenix sprite --------- Copyright --------- This document may not be used and/or reproduced, in part or in it's entirety, on any web site or otherwise distributed publicly without the author's advance explicit written permission. This document is for personal use only. This document is Copyright 2003 Mnrogar (king_bahamut@hotmail.com) All rights reserved