Algorithms FAQ updating thread

to continue the hallowed tradition of topics full of change lists for guides that will probably never be updated:
1)
it actually tries to inflict the ailment 140/256 of the time. i "contributed" the 116/256 to the guide way back when following a Carry Flag confused me. apologies for any trouble this caused.
i was aware of this for many years, but Lord Bob Bree's and Storm_WHM's exchange here:
http://www.gamefaqs.com/boards/930370-f ... e/72711130
convinced me i should put it in writing somewhere outside the disassembly.
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2)
add Berserk after Muddle. Terii's disassembly comments included it, but it was strangely missed here. thanks to JIM12306 for bringing it to my attention.
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3) in Section 6.4 Morph :
viewtopic.php?f=3&t=206
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4)
those are right for a majority of zones, but incomplete. the two map types each have 4 levels.
for overworld, it's:
192 (normal encounter)
96 (less encounter)
384 (more encounter)
0 (no encounter) #
for dungeons/towns/etc, it's:
112 (normal encounter)
64 (less encounter)
352 (more encounter)
512 (ENCOUNTERS UP THE WAZOO) *
* not actually used in the game, but the option is there.
# option not actually used in the game, but some tiles won't allow encounters (i.e. relevant function is skipped rather than it adding 0).
while dungeons lack 0 as an option, i think some screens (e.g. one in Zone Eater) have a similar deal, skipping the relevant function and avoiding encounters.
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5) not a correction, but an addition:
viewtopic.php?f=2&t=286
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6) another addition:
viewtopic.php?f=2&t=983
1)
* The main damage portion of Stunner is unblockable, but the special
effect will only try to inflict the ailment 116/256 of the time
(116 = 256 - 140).
it actually tries to inflict the ailment 140/256 of the time. i "contributed" the 116/256 to the guide way back when following a Carry Flag confused me. apologies for any trouble this caused.
i was aware of this for many years, but Lord Bob Bree's and Storm_WHM's exchange here:
http://www.gamefaqs.com/boards/930370-f ... e/72711130
convinced me i should put it in writing somewhere outside the disassembly.
-----
2)
If Strago has any of the following statuses when the lore
is cast, then he won't learn the lore: Wound, Petrify, Zombie, Dark, Sleep,
Muddle, Stop, Hide, Rage, Freeze.
add Berserk after Muddle. Terii's disassembly comments included it, but it was strangely missed here. thanks to JIM12306 for bringing it to my attention.
-----
3) in Section 6.4 Morph :
viewtopic.php?f=3&t=206
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4)
Walking on
the overworld map adds 192 to the counter for each step taken; walking in
caves, towns, etc. where monsters can be encountered adds 112 to the counter
for each step.
those are right for a majority of zones, but incomplete. the two map types each have 4 levels.
for overworld, it's:
192 (normal encounter)
96 (less encounter)
384 (more encounter)
0 (no encounter) #
for dungeons/towns/etc, it's:
112 (normal encounter)
64 (less encounter)
352 (more encounter)
512 (ENCOUNTERS UP THE WAZOO) *
* not actually used in the game, but the option is there.
# option not actually used in the game, but some tiles won't allow encounters (i.e. relevant function is skipped rather than it adding 0).
while dungeons lack 0 as an option, i think some screens (e.g. one in Zone Eater) have a similar deal, skipping the relevant function and avoiding encounters.
-----
5) not a correction, but an addition:
viewtopic.php?f=2&t=286
-----
6) another addition:
viewtopic.php?f=2&t=983