For some reason that goes unexplained, what follows was left out:
#27
This is a Rage you can pick if you have 128 % Mblock or higher. Magus Rod (30), Force Shld (50), Bard's Hat (10), Force Armor (30) and you've reached 120. Gau is done by then, Gogo needs an extra White Cape to reach 131.
Naturally, Gogo has 6 MBlock%, so that makes 136.
#28
Sadly Enuo is not protected against Petrify, so you might want to equip a Fairy Ring for Delta hit.
That's a Jewel Ring. It'd be great if Safety Bit were listed as well.
#29
Enemy: Laser Gun
Status ailment weaknesses: None
Enemy: MissileBay
Status ailment weaknesses: None
Enemy: Speck
Status ailment weaknesses: None
All of them are weak to Slow and Stop.
#30
50 % damage : None
Unless I'm missing something here, I don't believe the enemies can cut elemental damage in half. Regardless, none of the enemies have anything listed in that category, so it's one pretty useless feature.
#31
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Let's take a look at Gau's options without the Merit Award:
Without: With:
Fists 0% Illumina 50%
Force Shld 50% Force Shld 50%
Bard's Hat 10% Bard's Hat 10%
Snow Muffler 10% Force Armor 30%
White Cape 10% White Cape 10%
White Cape 10% Zephyr Cape 10%
Gau 18% Gau 18%
Total: 108% Total: 178%[
If Gau's wearing a Merit Award, he obviously can't equip two capes. Regardless, it looks weird to have a Zephyr Cape among 3 White Capes.
Also,
Djibriel wrote:Would you mind if I used some info from your Flare Star document? You'll get props for it obviously, and I won't even be using the whole thing as I'd just like to point one so of the best ones (I specifically liked the deployment of Io versus Strom Drgn).
Since you uploaded your guide before even asking, I don't really have to reply to that. BUT... I don't mind at all. However, you left the pluses in, yet didn't say what they meant. You should fix that.
The only monsters you'll find here are L. 50 Magic, L. 90 Magic and Magic Urn.
I don't understand why only the "L.90 Magic" made the cut. You have a 100% probability of meeting Magic Urns within the Air Anchor room...
Go to the triangle-shaped island, but only if you have the Rhodox Rage. If so, execute it as soon as you encounter an Intangir. If you do anything else, Intangir will kill you using death, so try to avoid that.
As I've said before, Intangir won't do anything if you don't attack him, so fleeing is the best advice one could get in an Else case.