Now with the fun stuff

- Code: Select all
BETA 1: 2010-06-xx
* New for Sound Editor: BRR Editor
* New for Battle Editor: Battle Command Editor with renamer
* New for Battle Editor: Blitz Move Editor
* New for Battle Editor: MagiTek Commands Editor
* New for Battle Editor: Dance Editor with renamer
* New for Battle Editor: Misc Editor with renamer for in-battle statuses
* New for Item Editor: Rare Items name/description renamers
* New for Item Editor: Misc. section with Item Type renamer (FF3us only)
* New: 14-byte animation structures Editor for Magic (Magic Editor)
* New: 14-byte animation structures Editor for Tools (Item Editor)
* New: 14-byte animation structures Editor for Consumable Items (Item Editor)
* New: 14-byte animation structures Editor for Battle Events (Battle Editor)
* New: 14-byte animation structures Editor for Sprites (Battle Editor)
* New: 8-byte animation structures Editor for Enemy Special Attacks (Monster Editor)
* New: 8-byte animation structures Editor for Weapons (Item Editor)
* Facelift to many Description Renamer (aka the new Renamer)
* Small Font Renamer: we're still using the this thing here and there, but at least this time, it won't start with blanks
* Item Description: added warning for lines having more that 31 chars, leading to pricing corruption (thanks Lenophis)
* Location Renamer: corrected a glitch happening when using "Delete all captions" button
* DTE Symbol Renamer: corrected a problem with the registry when using FF3us, then FF6j (FF3us as a max of 128 symb. and FF6 has a max of 16 symb.)
* Monster Editor: fixed a bug where changing Special Attack Look and then selecting a different tab would lose the new selection (since ???)
* Formation Editor: gathered Monster Formations, Form. Packs and Zoning Editors under the same button
The animation editor is still at a very early stage. I should manage to make something better based on the thread documenting the structure.
As always, every bit of feedback about bugs, UI issues, feature ideas are more than welcomed.