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* saving header-less ROMs will lead to data corruption as a section of the Battle Editor data gets saved 0x200 bytes later, better stick to FF3usME V6.6 or wait for V6.7 final for header-less ROM editing
* battle statuses in the Misc tab of the Battle Editor doesn't get saved
* if you edit a palette beyond index #239 in the Item/Weapon Anim. tab of the Battle Editor, battle statuses gets corrupted
LordJ wrote:@Inccubus: did you d/l individual DLLs or installed the redistribuables from MS? (as linked in my previous post), or more likely, are you using a header-less ROM?
* Battle Editor: fixed an issue where Battle Command #31 would always be saved as "Empty" (thanks Zeemis)
* Battle Editor: fixed an issue where saving header-less carts would end up in the wrong location
* Item Editor: fixed an issue where over allocating spell animation palettes would end up voiding Item Type renaming
* Gfx Editor: added the following accelerator for some of the editors: CTRL+'C' (copy tile), CTRL+'V' (paste tile), CTRL+'E' (draw mode), CTRL+'D' (dropper mode), CTRL+'F' (fill mode)
* Gfx Editor: fixed and issue where pressing tab or alt would make the palette turn into a button
* Gfx Editor: fixed and issue with the sprite sheet walking sprite having 3rd frame lower tiles inverted
* Gfx Editor: fixed sprite #90's (letter), #162 (3 Godesses) and #163 (Terra's hair) animation sheets
* Battle Editor: fixed and issue where pressing tab or alt would make the palette turn into a button
* UI: fixed transparency issue with toolbar grip
* Monster Editor: added special attack descriptions above index 42 (thanks Poco Loco)
* Renamers: replaced filler byte $7F with $FF in the following renamers: Monster Special Attack, Sw Tech real name, In-Battle Esper
* Renamers: 'Cancel' command now works in the following renamers: Monster Special Attack, Sw Tech real name, In-Battle Esper, Item Descr., Spell, Esper, Lore, Blitz, Sw. Tech, In-Battle Lore, Rare Item desc.
Warrax wrote:Humm that's weird, the rom is supposed to be 32mbit after the expansion process, maybe that's why you have issues? ROMs are usually 24 or 32mbit, not 28, so something is really weird.
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