Imzogelmo's page

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Imzogelmo's page

Postby Mnrogar » Wed Sep 08, 2004 1:01 am

Imzogelmo's page

New update to the Gogo uncurses the cursed shield patch. Current version as of May 6, 2010 is version 0.80, which corrects an issue with the tainting of the A register from the old version. This is critical as it can lead to failure to teach spells and even possible corruption of data.
Last edited by Mnrogar on Tue Oct 18, 2005 10:36 am, edited 12 times in total.
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Postby Mnrogar » Mon Sep 13, 2004 7:16 am

Last updated september 2nd with a "Free space allocation by patches" that details what area of the game various bug fix patches use. A great tool for patch makers thougthful enough not to use the same area of the ROM as other patch makers.

FYI, patches that use the same area of the ROM are not compatible, if they are applied to the same ROM glitches can happen.
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Postby Mnrogar » Mon Sep 27, 2004 2:46 am

Updated september 9th with a patch for FF3usME of all things! No, that's not a patch made with FF3usME but for it. What it does is correctly label the "Joker Doom" bit in monster formations, have that bit turned on will mean that Joker Doom can't be used in this battle.

You can apply the patch to the FF3usmE ".exe" with SnesTools.

We can only drool over the possibilities this patch brings. :D
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Postby Mnrogar » Thu Oct 21, 2004 7:18 pm

September 27th, small update to the "Free space allocated by patches" file to include Assassin's new patch.
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Postby Mnrogar » Thu Nov 04, 2004 11:05 pm

October 20th 2004, the "patch allocation" document has been updated to reflect the new patches by assassin and Drakkhen.

Also, the "events script dump" has had a major update!
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Postby Mnrogar » Mon Nov 22, 2004 2:48 pm

November 4th 2004, 2 new patches. One applies various text corrections while the other lets Gogo uncurse the cursed shield.
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Postby Mnrogar » Wed Dec 22, 2004 8:11 pm

November 21st 2004, a new "Vector's Cure-Castin' Kid no longer heals the dead" patch has been added.
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Postby Mnrogar » Tue Jan 04, 2005 1:53 am

December 22nd 2004, a bug branching bug was fixed in the FC invert patch and the Cure-Castin' Kid bug fix patch had an event fixed to clear the statuses before the HP and MP are maximized. The webpage has been updated with notes on these and the mention that the "Vector kid" patch also fixes the bug that has the phoenix cave spikes damage stoned characters.
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Postby Mnrogar » Thu Feb 03, 2005 12:03 pm

January 3rd 2005, 2 new patches. From Imzogelmo's site:

Pink Gogo (released 1/3/05)

This one makes the two NPC versions of Gogo in Cyan's Soul have the correct palette. Or, if you prefer, it fixes the bug stated in ZED's Glitches and Bugs Guide as:

Pink Gogo in Cyan's soul - When you first enter Cyan's soul, your now-three-man group is seperated with you in control of the last character and the other two captured by a Dream Stooge. If Gogo is one of those captured, it will appear with a pink palette until you rescue it. This is because the game mistakenly gives it the Moogle/Umaro palette for this particular scenario.

M-Tek Vehicle in Cyan's Soul (released 1/3/05)

This patch fixes the bug caused by switching lead characters during the M-Tek portion of Cyan's Soul. Basically, it calls another function to clear all the characters' "vehicles." Amazingly, this event code patch was possible without invading other events or free space. I may write up a readme for this at a later time, but for now, just know that this has only been tested on version 1.0 (I'm not certain if the event code is the same for both versions).
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Postby Mnrogar » Tue Mar 01, 2005 7:09 pm

February 3rd 2005, new patch. From Imzogelmo's site:

Shadow Leaves One-Man Party bugfix (released 2/02/05)

This one is fixes the bug where Shadow can leave a party consisting of just Shadow, which freezes the game. This is done after the Narshe battle by using a party of just Gau, going to hire Shadow's help at Kohlingen, then going to the Veldt and ditching Gau. Then, if you take Shadow past the gate of Narshe (or try to enter the secret passage), he will leave (as he would if you had other party members). This patch corrects that behavior by blocking Shadow's entry as usual, but you still retain control of him.

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Postby Mnrogar » Mon Apr 11, 2005 5:29 pm

March 1st 2005, new patch: "Not Scary Enough...NEXT! ". From Imzogelmo's site:

Now here's a fun patch. This is not a bugfix, mind you. This patch is one of my oldest projects, but only recently did I have the ability to track down all the information needed to complete this patch. You can thank T. Geiger for his wonderful SNES9x debugger, which allowed me to track down the needed data.


Oh yeah, you want to know what it does, right? This patch creates a new variable (located at 7E:2D09) which keeps up with which characters have been hit (in the high nibble) and damaged (low nibble). Characters who have not taken any damage throughout the battle will laugh instead of dance at the end of battle (they may dance very briefly...e-mail me if you need a detailed reason). If NO characters are hit OR damaged throughout the battle, a special message will appear at the end of battle (assuming it's a regular battle end): "Flawless victory"; or, if Mog is in the party "Not scary enough... NEXT!" For the uninitiated, that line comes from the old TV commercial, and it lends itself to the name of this little patch.

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Postby Mnrogar » Wed Aug 31, 2005 3:41 pm

April 11th 2005, a few new things:

Free space allocation by patches document (updated 3/27/05) updated to reflect assassin's newest patches.

Pink Gogo patch (Updated 4/07/05).

Event Dump (updated 4/11/05)!
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Postby Mnrogar » Tue Oct 18, 2005 10:33 am

August 25th 2005, small update to Imzo's FC invert patch w/Antistatus detection, pointers were swapped now it's fixed.

The NPC Data and Event Triggers documents have also been updated, as well as their mirrors on this site.
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Re: Imzogelmo's page

Postby Assassin » Sat May 08, 2010 8:45 am

October 16th 2005, From Imzo:

Today I release my Multi-Steal-Fix patch, which replaces the old klepto patch. It uses a safer area of RAM for items' indices, and also is compatible with a wider array of ROMs.
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